As usual, posed and set up in Daz Studio. Materials tweaking, lighting and rendering in Octane Render.
I used a HDRI and meshlights for lighting and pathtracing kernel with alpha channel. Postwork in Gimp for resizing, signature and background compositing.
Thanks for viewing and taking time to leave a comment.
Have a great time.
Models used :
Victoria 4 (Daz3D)
The Tournament (Powerage)
PD Faces (P3Design)
Koz messy hair (Kozaburo)
Hanyma Platform & Poses (Aery soul)
The background is not mine, I asked the permission for using it but never received the answer so ...
Here is the link where I first saw it. : [link]