As usual, posed and set up in Daz Studio. Materials tweaking, lighting and rendering in Octane Render. I used a HDRI map and some mesh lights. Pathtracing kernel. Postwork in Gimp for resizing, signature and smoke effects.
Models used :
Victoria 4.2(Daz3D) Dana for V4 (Thorne/Sarsa) Gloria Short Hairstyle (Neftis3D) 110.1 (AlfaSeed) Aikobot Maria (Parris) Cyborg Maintenance Unit (Cybertenko) DM's RoseMary's (Danie/Marforno)